Search found 5 matches

by PernanMaistaja
02 Sep 2026, 21:39
Forum: Server Settings
Topic: teamwise !forfeit vote
Replies: 12
Views: 684

Re: teamwise !forfeit vote

It does sound actually better than roundlimit!
Then test activating the mercylimit on vote? :geek:

However, having constant mercylimit at 7 sounds a bit dull, not that plz. Sometimes ppl want to keep playing a -7 game.. Comebacks are SWEET!! :D
by PernanMaistaja
29 Aug 2026, 18:54
Forum: Server Settings
Topic: teamwise !forfeit vote
Replies: 12
Views: 684

Re: teamwise !forfeit vote

For sure dropping the roundlimit sounds the least hackish way here.
That would actually result in the normal game ending with result counted (hopefully) in qlstats etc.
by PernanMaistaja
28 Aug 2026, 00:12
Forum: Server Settings
Topic: teamwise !forfeit vote
Replies: 12
Views: 684

Re: teamwise !forfeit vote

And big thanks for looking into this :))
by PernanMaistaja
28 Aug 2026, 00:12
Forum: Server Settings
Topic: teamwise !forfeit vote
Replies: 12
Views: 684

Re: teamwise !forfeit vote

Is score diff of 6 enough of a constraint?
That would leave 0-6 and 1-7 so forth on the table.

Super hard to say how ppl behave before testing and It's mostly about the team anyway, if the forfeit needs a lot of votes from the team.
by PernanMaistaja
24 Aug 2026, 17:04
Forum: Server Settings
Topic: teamwise !forfeit vote
Replies: 12
Views: 684

teamwise !forfeit vote

Some maps would really get easier to vote/play, if the losing team could forfeit the match then the game gets too lopsided.
Maybe the best example of this is overkill, where after things get lopsided the meta changes and play gets eeeextremelyyyy slow, resulting in endless pain for everyone ...